Depravity Dance v0.0.4


v0.0.4:
- Background images added for some locations.
- Furry image option available for Rivals and Interests. Does not effect text descriptions yet.
- Backfill of written content into existing passages to remove some of the empty scenes and placeholder text. More backfill content to follow.

Files

DepravityDance_v0_0_4_itchio.zip Play in browser
Jun 23, 2024

Comments

Log in with itch.io to leave a comment.

Don't abandon this promising piece of art. Create an account only to say it. ;)

Fear not! It is not abandoned by any means, I am merely working on a second project that is more, 'mechanically' focused so I can have one that is mostly writing, and one that is mostly programming.  I find having two active projects makes it so that if I get bored of one, I can just context-switch to the other. :)

Eagerly looking forward to this second project, if it will be shared with the public, of course ^^

(1 edit)

Hopefully we can not only get the love interests with our rizz, but also take our rivals to the prom instead lol

Edit: Really loving the demo and I hope this blows up into something greater! Keep it up!

What do younhave planned so far for this game?

(+1)

In no particular order, 

Adding endings for each of the interests, should be about 8 or so endings per interest for a total of ~30 endings to start.

Scene based pixel art images to liven up the longer sections of text.

UI updates to provide more information to the player (Granting greater player agency).

Tying the random elements together with 'threads' that make the story have a better sense of progress, as well as granting the player agency over how the progresses instead of the simple choice of which two people in each location that is made currently.

Adding more buildup and introductory content for the characters, the game currently gets a little too 'straight to the point'.

More transformational/equipment elements for the player, and updating the character images from the original sprites to more detailed versions.

Adding furry text-based embellishments to the text, this would be things like adjectives / descriptors that fit the character models and their specific traits. (i.e. Horse related descriptions in the scenes for the equid character)

Just sort of taking in the feedback and moving forward. Hope that helps. :)